


Shopping list:
Telescoping pole $10
2x Rations(with water) $10
Tl0 rope $4
And it's not on the equipment list, but I want to make sure to have bags and such to keep what I find in. Any cost for that?






[1d10] Roll: [10] Result: 10










[2d6-1-1+1] Roll: [6, 2] Result: 7 Reason: (-1) survive/(-1)wis +1 survival kit










[2d6-2] Roll: [4, 4] Result: 6

































[2d6+0] Roll: [5, 2] Result: 7




















[2d6+0] Roll: [6, 5] Result: 11







[1d20+2-2+1] Roll: [19] Result: 20 Reason: Dex shoot laser

[1d10+2] Roll: [2] Result: 4 Reason: damage






[2d6-1] Roll: [6, 5] Result: 10














[2d6+0] Roll: [4, 4] Result: 8 Reason: HP Roll
**Level Up**
Level: 2
Focus: Wanderer 1
Old HP: 6
HP Roll: 8
New HP: 8
New Skills: survive-1(focus), shoot-0(1sp), notice-0(1sp), pilot-0(1sp), program-0(1sp)
Current AB: 1





Shopping list
Anti-tox 1@100 100
Medpack 1@100 100
Armoured undersuit 1@600 600
Backback TL4 2@50 100
Dataslab 1@300 300
Floater Ruck 1@2000 2000
Glowbug 5@5 25
Line shunt 2@100 200
Low-light goggles 1@200 200
Metatool 1@200 200
Navcomp 1@500 500
Pressure tent 1@100 100
Rations 4@5 20
Rope tl4 1@40 40
Survival kit(Aslief) 1@60 60
Telescoping pole 2@10 20
Thermal flare 5@5 25
Small Advanced Melee 1@40 40
Total 4630


























[2d6-1] Roll: [4, 1] Result: 4


[2d6-1] Roll: [4, 1] Result: 4
1














[2d6] Roll: [3, 1] Result: 4 Reason: survive/wis +1/-1







[1d10] Roll: [6] Result: 6















[1d10] Roll: [3] Result: 3














[1d20-1] Roll: [15] Result: 14 Reason: dex+2,ab+1, rocket penalty -4

Thermal flare: If triggered in one mode, the flare burns
with a bright white light for two hours, illuminating up to twenty meters around the holder. If the
guidance fins are extended first, the flare launches
up to 200 meters and explodes in a bright white
flash. A launched flare does 1d6 damage to anyone
it hits, though the clumsy flight gives a -4 penalty
on any attempts to hit something with it
(It's giving damage made me think it could be launched horizontally. I'm just trying to make a flash and maybe a bang near the vargoul, any damage if I happen to hit would just be a bonus.)


[1d6] Roll: [4] Result: 4 Reason: Cool, damage roll.
















[1d10] Roll: [3] Result: 3








[3d6] Roll: [6, 5, 4] Result: 15
**Level Up**
Level: 3
Focus:NA
Old HP: 8
HP Roll: 15
New HP: 15
New Skills: know-0(1sp), notice-1(2sp), talk-0(1sp)
Current AB: 1










[2d6+0+0] Roll: [3, 2] Result: 5














[2d6-1+2] Roll: [6, 6] Result: 13

[2d6+1] Roll: [2, 2] Result: 5








[1d10] Roll: [6] Result: 6















[2d6] Roll: [5, 3] Result: 8








[1d8+2] Roll: [5] Result: 7




[1d20+5] Roll: [19] Result: 24 Reason: attack

[1d10+4] Roll: [5] Result: 9 Reason: damage 2dex 2burst


[1d8] Roll: [8] Result: 8


[1d20] Roll: [16] Result: 16



[1d20] Roll: [15] Result: 15 Reason: +1 laser +1 ab +2 dex +0 shoot +2 burst.

[1d10+4] Roll: [9] Result: 13 Reason: +2 dex +2 burst

[1d8] Roll: [1] Result: 1 Reason: Hunters fray die







[2d6+1-1] Roll: [4, 2] Result: 6









[1d20 +1+2+0+1+2] Roll: [4] Result: 10 Reason: 1AB 2dex 0shoot 1 laser 2 burst

[1d8] Roll: [7] Result: 7 Reason: Fray Die?



[1d20 +1+2+0+1+2] Roll: [2] Result: 8

[1d8] Roll: [1] Result: 1 Reason: fray die



[1d20+6] Roll: [2] Result: 8 Reason: Lets see if I hit anything this time.

[1d8] Roll: [5] Result: 5 Reason: fray



[1d20+6] Roll: [15] Result: 21 Reason: I have a plus six, I aught to be able to fit something.

[1d10+4] Roll: [2] Result: 6 Reason: finally, damage

[1d8] Roll: [7] Result: 7 Reason: fray



[1d20+6] Roll: [8] Result: 14

[1d10+4] Roll: [7] Result: 11 Reason: Damage if 14 hits

[1d8] Roll: [7] Result: 7 Reason: Fray



















[1d20-1] Roll: [19] Result: 18 Reason: 2 Dex + 1 AB +0 Shoot -4 Rocket penelty





[1d20+6] Roll: [5] Result: 11

[1d10+4] Roll: [10] Result: 14 Reason: doubt that hits, but just in case.

[1d8] Roll: [4] Result: 4 Reason: Fray?


[1d20+6] Roll: [14] Result: 20 Reason: another burst

[1d10+4] Roll: [1] Result: 5

[1d8] Roll: [3] Result: 3 Reason: Fray







[2d6+0] Roll: [5, 4] Result: 9







[1d20+6] Roll: [2] Result: 8


[1d20+6] Roll: [4] Result: 10

[1d10+4] Roll: [3] Result: 7 Reason: Does 10 still hit?



[1d20 + 6] Roll: [12] Result: 18 Reason: keep shooting and move back as far as possible without breaking sight.

[1d10+4] Roll: [2] Result: 6







































































































[4d6+0] Roll: [6, 5, 2, 1] Result: 14 Reason: HP Roll
**Level Up**
Level: 4
Focus:NA
Old HP: 15
HP Roll: 14
New HP: 16
New Skills: Perform-1(2sp), Talk-1(2sp)
Current AB: 2
This had been a good visit. He'd learned some new techniques, filmed several good videos, and even managed to help some folks. But it was time to head home.
Hank set off for La Crosse looking to return his rental vehicles and find a ship back to Gudrun.


Shopping list
Medpack $100
Argus web $500
Bioscanner $300
Glowbug 1@$5 $5
Mag chain cutter $250
Rations 10@$5 $50
Survival kit (shalini) $60
Thermal flare 5@$5 $25
Total $1,290






















[2d6+1-1] Roll: [3, 1] Result: 4 Reason: notice/wis





















[2d6+0] Roll: [4, 4] Result: 8 Reason: know/int














[1d20] Roll: [6] Result: 6 Reason: Ok. trying to get 11+

